Your visitor inhabits more than three dimensions. It exists in the room with you, but also in spaces you cannot perceive or reach. It arrived as if through some invisible door, expanding out of nowhere into your view. Occasionally parts or the whole will disappear back into that nowhere place and then re-emerge, sometimes in the same location as before, sometimes not.
Its form morphs and changes, suggesting glimpses of biological familiarity without ever quite looking whole. As if you are only ever seeing a three dimensional cross section of something your mind could never apprehend all at once. It has limbs, but it’s impossible to tell how many, or if that question even makes sense for this creature. At times you can see what looks like a head, but then the thing will shift without moving and there will be a different looking head in the same location. It is obviously trying to let you see as much of itself as possible.
From nowhere, it drops two hyperdice on the table between you. You were expecting this, you sigh. When at rest, the dice appear as small cubes with a different alien glyph on each face. What looks like a claw reaches out from the nonplace and manipulates a die. It twists the cube back and forth on the table. Moves it left and right, back and forward, lifts it up and puts it back down. Next the die and claw slide in and out of sight, shrinking into nothingness and expanding back into view.
The beast carefully rolls the die onto its different faces, flipping it ninety degrees each time and showing you all of the symbols. Then in a motion that is both eerily similar and totally incomprehensible, the die flips out and back into existence. It shrinks, and for a moment only the edge touching the table is visible, then expands out to full size again. But this time, every face has a different symbol than before. The beast continues to flip the hyperdie through all of its different cubes and display every face to you. After the eighth cube it finally flips back to the configuration you recognise as the first.
Satisfied that you understand, the hyperbeast begins the game. It rolls its die. The cube stutters in and out of view as it bounces across the table, spinning and tumbling in ways that cannot be possible. It comes to rest as a normal die would, except a bit smaller than it was before. You note the glyph on the top side and frown.
Your turn. The beast picks up the other die and places it deliberately in front of you.
You pick it up. It doesn’t feel unusual, just heavier than it looks. You look up toward the creature’s head. It approximates a nod. You throw. This time the die behaves normally, rolling and bouncing across the table without disappearing or changing faces.It stops, you both look, you sigh again.
The creature approches, it puts a claw around each of your shoulders and pulls you away. The room, your own body, and the universe turn inside out as you are dragged out of your native plane. You see alien landscapes morph hyperbolically through each other like some mind bending slide show as the beast carries you further and further from home. It gets harder to see as the sunlight shifts toward red, then past it. Soon it becomes hard to breathe. The light returns faintly as your captor comes to a stop. It puts you down gently and with your last gasp of consciousness you see another four hyperbeasts surround you. You collapse into a pile of bones, some are human, some are not.